StarWeaving

00

year

2025

year

2025

year

2025

year

2025

timeframe

1 month

timeframe

1 month

timeframe

1 month

timeframe

1 month

tools

Processing Arduino DaVinci Resolve

tools

Processing Arduino DaVinci Resolve

tools

Processing Arduino DaVinci Resolve

tools

Processing Arduino DaVinci Resolve

category

Class Project

category

Class Project

category

Class Project

category

Class Project

StarWeaving is an interactive exhibition project presented at Musashino Art University. The project invites participants to create their own constellations, allowing them to experience the act of arranging and controlling stars.

Since ancient times, we have longed for what lies beyond their control - such as the abyss and outer space. We saw gaining control over stars and constellations as a mean to stimulate human curiosity toward what lies beyond our reach.

01

The project was developed by a group of five over the course of one month, covering concept planning, programming, exhibition design, and final editing.
The project was developed by a group of five over the course of one month, covering concept planning, programming, exhibition design, and final editing.
The project was developed by a group of five over the course of one month, covering concept planning, programming, exhibition design, and final editing.
The project was developed by a group of five over the course of one month, covering concept planning, programming, exhibition design, and final editing.

02

I was mainly responsible for coding, editing, and a project coordination, enduring smooth collaboration between team members.
I was mainly responsible for coding, editing, and a project coordination, enduring smooth collaboration between team members.
I was mainly responsible for coding, editing, and a project coordination, enduring smooth collaboration between team members.
I was mainly responsible for coding, editing, and a project coordination, enduring smooth collaboration between team members.

03

04

Through two ideation meetings, we narrowed down three promising ideas. The final work was grounded in ideaC.
Through two ideation meetings, we narrowed down three promising ideas. The final work was grounded in ideaC.
Through two ideation meetings, we narrowed down three promising ideas. The final work was grounded in ideaC.
Through two ideation meetings, we narrowed down three promising ideas. The final work was grounded in ideaC.

05

We built and iterated on prototypes over two weeks, experiencing multiple failures as a team. I was mainly responsible for coding, and project coordination. Other team members designed a logo, a poster, effects, and how to set up.
We built and iterated on prototypes over two weeks, experiencing multiple failures as a team. I was mainly responsible for coding, and project coordination. Other team members designed a logo, a poster, effects, and how to set up.
We built and iterated on prototypes over two weeks, experiencing multiple failures as a team. I was mainly responsible for coding, and project coordination. Other team members designed a logo, a poster, effects, and how to set up.
We built and iterated on prototypes over two weeks, experiencing multiple failures as a team. I was mainly responsible for coding, and project coordination. Other team members designed a logo, a poster, effects, and how to set up.

06

We completed the setup in one day. We encountered several unexpected issues, but solved them on the spot. To maintain a clean visual experience, one member sewed custom fabric covers for the devices.
We completed the setup in one day. We encountered several unexpected issues, but solved them on the spot. To maintain a clean visual experience, one member sewed custom fabric covers for the devices.
We completed the setup in one day. We encountered several unexpected issues, but solved them on the spot. To maintain a clean visual experience, one member sewed custom fabric covers for the devices.
We completed the setup in one day. We encountered several unexpected issues, but solved them on the spot. To maintain a clean visual experience, one member sewed custom fabric covers for the devices.

07

Throughout the one-week exhibition, we managed the interaction daily, and it remained continuous. Each morning, a team member handled the setup.
Throughout the one-week exhibition, we managed the interaction daily, and it remained continuous. Each morning, a team member handled the setup.
Throughout the one-week exhibition, we managed the interaction daily, and it remained continuous. Each morning, a team member handled the setup.
Throughout the one-week exhibition, we managed the interaction daily, and it remained continuous. Each morning, a team member handled the setup.

08

To begin with, I edited to post my instagram story. It worked as a prototype. I edited both videos, using DaVinci Resolve. To align with the concept, I added on LUTs, did other color corrections, and made tweaks to light. At the begining, I added effects to stop viewers. In terms of music, I picked up music like magic on Artlist.
To begin with, I edited to post my instagram story. It worked as a prototype. I edited both videos, using DaVinci Resolve. To align with the concept, I added on LUTs, did other color corrections, and made tweaks to light. At the begining, I added effects to stop viewers. In terms of music, I picked up music like magic on Artlist.
To begin with, I edited to post my instagram story. It worked as a prototype. I edited both videos, using DaVinci Resolve. To align with the concept, I added on LUTs, did other color corrections, and made tweaks to light. At the begining, I added effects to stop viewers. In terms of music, I picked up music like magic on Artlist.
To begin with, I edited to post my instagram story. It worked as a prototype. I edited both videos, using DaVinci Resolve. To align with the concept, I added on LUTs, did other color corrections, and made tweaks to light. At the begining, I added effects to stop viewers. In terms of music, I picked up music like magic on Artlist.

09

Portfolio2026

Fuminari AriyoshiBorn and raised in Kyoto

Portfolio2026

Fuminari AriyoshiBorn and raised in Kyoto

Portfolio2026

Fuminari AriyoshiBorn and raised in Kyoto

Portfolio2026

Fuminari AriyoshiBorn and raised in Kyoto

about

Born and raised in Kyoto, I grew up with parents who run their own Japanese restaurant. From UI/UX design to 3D projects in tools like Cinema 4D, I don’t limit myself—I’ll use any medium necessary to deliver the best design and meet the needs of each project.

about

Born and raised in Kyoto, I grew up with parents who run their own Japanese restaurant. From UI/UX design to 3D projects in tools like Cinema 4D, I don’t limit myself—I’ll use any medium necessary to deliver the best design and meet the needs of each project.

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