PrismFont is a new typeface based on Poppins.
As 3D design becomes common in many fields from animation to branding, typography still remains mostly 2D.
Even though 3D modeling is not every designer’s strength, once a 3D model is built, it becomes easy to adjust and experiment. Changes that would require redrawing in 2D can be done quickly in a 3D workflow.
I have always been interested in prism-style rendering. But I couldn’t as technological limits. Its light, shine, and sparkle create a unique visual effect. When I decided to create a new typeface, I chose Poppins—one of my favorite fonts—and turned it into a 3D prism form full of light and depth.

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The reflection color and the font colors can be easily changed by adjusting the settings in Cinema4D or Octane Render, allowing a wide range of expressive variations.  Additionally, as the geometric structure is generated using Blender’s Geometry Nodes, each character can produce up to 90 different forms, enabling subtle adjustments without manual modeling.
The reflection color and the font colors can be easily changed by adjusting the settings in Cinema4D or Octane Render, allowing a wide range of expressive variations.  Additionally, as the geometric structure is generated using Blender’s Geometry Nodes, each character can produce up to 90 different forms, enabling subtle adjustments without manual modeling.

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After designing fonts, I explored applying a prism effect to geometric forms, such as cubes, cylinders, and so on. Using Cinema4D and Octane Render, I created a series of animated 3D posters.
After designing fonts, I explored applying a prism effect to geometric forms, such as cubes, cylinders, and so on. Using Cinema4D and Octane Render, I created a series of animated 3D posters.

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I’m creating assets for designers who aren’t familiar with using 3D softwares. The goal is to make these assets easy to use in tools like Canva and Figma, enabling the designers to generate strong visual impact without relying on 3D workflows.
I’m creating assets for designers who aren’t familiar with using 3D softwares. The goal is to make these assets easy to use in tools like Canva and Figma, enabling the designers to generate strong visual impact without relying on 3D workflows.

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Portfolio2026

Fuminari AriyoshiBorn and raised in Kyoto

about

Born and raised in Kyoto, I grew up with parents who run their own Japanese restaurant. From UI/UX design to 3D projects in tools like Cinema 4D, I don’t limit myself—I’ll use any medium necessary to deliver the best design and meet the needs of each project.
→CSSWINNER STAR FEB'26

about

Born and raised in Kyoto, I grew up with parents who run their own Japanese restaurant. From UI/UX design to 3D projects in tools like Cinema 4D, I don’t limit myself—I’ll use any medium necessary to deliver the best design and meet the needs of each project.
→CSSWINNER STAR FEB'26

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